Military history is read with the ending known. Once you know who won, the heart of command drops out: uncertain intelligence, too little time, and decisions you cannot take back. Kriegsspiel hides the outcome and gives you only the map and the reports. Once you commit, there is no undo.
Russo-Ukrainian War 10 · Modern wars 5
What sits on the command post table,
brought onto the screen.
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Real terrain
Hillshade from elevation data and 50 m contours. Grid and scale adjust to the map width.
Control measures
Phase lines, battle positions, engagement areas, target reference points, drawn like a real operations overlay.
Satellite view
One button switches to satellite imagery. "Read symbols" walks first-timers through the overlay.
Your role
The unit and billet you hold. You see only what someone in that seat could know.
Five-paragraph order
Situation, Mission, Execution, Sustainment, Command & Signal, in real OPORD format.
Read, look, decide,
then check against history.
Receive the order
Higher commander's intent, enemy and friendly situation. Unconfirmed enemy stays unconfirmed.
Read the map
Observation and fields of fire, cover and concealment, obstacles, key terrain, avenues of approach. The evidence is on the map.
Commit to a course of action
One of three or four. Pick it by tapping its location on the map; once committed, it cannot be undone.
Hold it up to history
The real commander's decision, what came of it, and the historical commentary, laid beside your own call.
All 30 battlefields
on real coordinates.
Each battlefield has its own latitude, longitude and width, and the elevation data and satellite imagery are cut to fit. Not a hand-drawn sketch: the ground as it was.
- Hillshade and contours — SRTM elevation, 50 m contours
- Satellite imagery — Sentinel-2 cloudless composite, CC BY 4.0
- Unit symbols and control measures — PL, OBJ, BP, EA, TRP and obstacles; friendly in black, hostile in red
HillshadeSatellite
Your opponent decides too.
In alternate scenarios built on real battles, two players decide at the same time and turn their cards over together. No hidden dice: the pairing of the two decisions produces the result from a published adjudication table.
Defend. Hold the road, husband the reserve, buy time.
Attack. Find the weak point, seize the initiative, cut the road.
Balance, checked by the numbers
Every scenario is simulated over 100,000 games and ships only if Red's win rate lands between 45% and 55%.

Why it went the way it did, in one line.
Turn the cards and the verdict comes first: “My ‘Commit reserve to a ridge junction’ got ahead of their ‘Artillery, then successive waves’.” Every one of the 784 cells in the adjudication tables is explained by one of 24 principles.
- Modifiers shown step by step — table 6 → initiative +1 → final 7
- If you had decided differently — the best answer to the same enemy choice
- Challenge a result — disputed verdicts are collected and the tables get fixed
Before and after the decision,
something to read and something to teach.

Battle analysis columns
A short analysis and a deep dive for every battle: how the ground narrowed the courses of action, what the commander knew and didn't, with every source cited.

From the list to the classroom
Filter by war, echelon and era, and preview the real terrain on every card. In Instructor Mode an instructor opens a room, watches the class's decision spread live, and leads discussion with a whole-class after-action review.
Nothing to install. Same map on your phone.
All you need is a browser. Terrain, unit symbols and orders are laid out for a phone screen, so a game fits in the gap between classes. Free battles start right away, no sign-in.

Start free,
pay only for what you need.
- Today's TDG and the free battles
- Battle analysis columns
- Duels, records and leaderboards
- Instructor Mode trial: once every 30 days, 6 people
- Every battle from one war
- One payment, yours to keep
- Everything in Free
- Every battle
- Deep-dive analysis columns
- Detailed command profile report
- Instructor Mode, always on
- Class assignments, live decision spread
- Class after-action review, duel classroom
- Trainees join free
During the beta every battle and feature is open. The prices above are proposed prices being tested before full launch; payments are handled by Paddle as merchant of record.
Because this is about war,
we drew the lines first.
No scoring by casualties
Assessment is by mission accomplished and combat power preserved, nothing else. No "kills".
Harm to civilians is never an option
No course of action or outcome that harms civilians.
Duel sides are Red and Blue
Role names, not country names. A duel result is the outcome of game rules, not of a real battle.
No real names of living people
Commanders are referred to by their billet.
Fact and claim kept apart
Ongoing wars cover only facts confirmed through April 2026.
A source for every fact
Public sources are linked, and cases still being verified are marked "Beta: under fact review".