October 21 update — adjudication rules published, learning objectives and debrief questions, instructor mode upgrades
"Training & Adjudication" series (Analysis → Training)
- Eight articles with screenshots: how to read the roll screen, the battle odds formula and its weights, where the factors come from, the duel results table, intelligence grades and the staff estimate, endings and branches, what scores, ratings and badges measure, and what the model does not do plus a rules changelog.
- Linked from the roll screen's "adjudication basis" panel, the AAR score card and the duel rules page.
Battles, small-unit and exercise scenarios
- Every scenario now has 1–3 learning objectives and "ask yourself" debrief questions. Your written answers and the exit survey are private.
- Before deciding you can check whether the order's assumptions still hold; the AAR contrasts that with what actually broke.
- Before the roll, odds appear as a band (favourable / even / unfavourable); after it, the probability, draw and factor breakdown open under "adjudication basis", with a source note per factor.
- A "what if it had gone the other way" card shows the opposite outcome after the roll.
- Rationale entry gains mission, intent, main effort and reserve fields; leaving them empty costs nothing.
- Replaying a scenario shows a "compared with your last run" block.
- The judgement score now weighs author appropriateness less and intel reading, rationale writing and assumption checks more. Ratings and leaderboards are private unless you opt in on your profile.
Instructor mode
- Instructors choose which inject to throw; after the reveal, the phase's debrief questions appear.
- Trainees can submit a short "other course of action" and the instructor can adopt it.
- Instructor branch choices and injects are logged on the room; trainees see "the instructor decided the outcome".
- An "expected-value mode" runs the room without a random draw.
- Cohort decision logs can be downloaded as CSV.
Duels
- The reveal screen is now the same transparent view for everyone (what-if table, fog lifted, decision quality).
- The lobby states the conduct rules (no rank, win or learn, share what you learn) and the About page links the Derby House Principles.
Maps and accessibility
- Friend and hostile are told apart by line shape as well as colour (solid lines and triangular arrowheads for friendly, dashed lines and diamond arrowheads for hostile, hatched hostile areas). Light-mode contrast was raised.
- "Read as text" on the map toolbar lists units, control measures and the course of action as text.
- The landing page has a "new here?" path: two fictional exercises and one short real battle.
Reader solutions, scenario proposals and the next-scenario vote
- At the end of a battle or duel review you can send a reader solution (a fragmentary order and your rationale). Solutions you agree to publish may appear in a column next to the author's.
- "Propose a scenario" in the footer lets you suggest a battle or fictional situation.
- A vote on the next scenario opens on 1 November (days 1–10 field, 11–20 candidates, results from the 21st), one vote per device, no sign-in.
- Every scenario has a one-page print version for classrooms (situation, intelligence, courses of action, discussion questions).
Terms and privacy policy amendment (effective 21 October)
- Terms: you keep the rights to reader solutions and proposals; Kriegsspiel receives a non-exclusive licence to edit, publish and use them in scenarios. Unpublished material can be withdrawn at any time.
- Privacy policy: added what reader solutions and proposals collect (text, chosen name, reply email), why, the 2-year retention and how to request deletion.
Privacy policy amendment (effective 21 October)
- We added the Meta Pixel for ad measurement. It loads only if you opt in under "Cookies and analytics" in the footer; without consent nothing is sent. Meta Platforms, Inc. was added to the overseas transfer and processor table in the privacy policy.
